Missions

The game consists of 20 Missions to come through. At the beginning of every mission, bonus score is restarted. When the player gets killed in during the game, the current mission is restarted, but with bonus score remaining equal.

The game consists of many locations. Each location stretches over several missions.

Walkthrough
Note this walkthrough is based on version 1.0b. In 1.01nd, some differences can be found, especially Mission 1 is completely missing, resulting in moved levels numbering.

Video walkthrough can be found here.

Mission 1
The player starts outside with a dialogue with the commander. His mission is to find an entrance to the evil Cyborg Factory through the sewers and the commander promises to help us through walkie-talkie.

The player goes straight to the building on the right side and falls into sewers. The first floor contains only boxes and acid pits. After getting to the most right, the player can jump through a pipe to the lower floor. This floor shows us more game mechanics, starting with a tunnel (crawling necessary) and iron bars, which the player must destroy by placing a bomb. Notice that the bomb can deal damage to the player, therefore he is forced to run back to the tunnel before the bomb explodes.

On the most left side is located a hoist (elevator), which can be used to transport the player to the lowest floor. Then, the player comes across the first enemy - a soldier is located between an electricity box and stack of fuel tanks. The instructions lead the player to shoot the tanks and kill the soldier by its explosion.

Behind the tanks are two energy powerups to restore player's health and after performing the first double jump, the player finishes the mission by leaving to dark.

Trivia

 * The acid pit by the bomb is exactly as long as the first acid pit, but no box is inside to jump onto.
 * The bomb explosion can be survived on normal and hard mode, and since two energy powerups can be found later in the mission, this method can be faster and therefore the player can gain more bonus points.
 * Even though the visual effect of the bomb is large, and the commander forces you to hide back in the tunnel, the bomb deals no damage yet in the second half of the platform behind tunnel.
 * The two energy powerups at the end of the mission are hidden behind boxes, but the boxes are destroyed by the tanks explosion.

Mission 2
The player had come from the sewers through a tube and appears in the location of Outer Cyborg Factory. The commander is still online through walkie-talkie and leads us to climb the scaffold, where a water gun powerup can be found. From this time on, the player doesn't need to use acid gun at all, except when died and all guns are lost.

Thereafter 3 street lamps can be found, culminated with an electric fence (do not touch that, it hurts). This little obstruction can be easily gone over through jumping to the last lamp and double-jumping over the fence. Right after the fence a soldier is guarding, so beware him.

The next part consist of two energy powerups and three soldiers (one on the scaffold). Then the player can use a hoist to climb up two containers, where one more soldier is moving around. One last climb down through a scaffold shows the player one more game mechanism - when you hold down Down arrow key, the screen moves that way and you can look to the bottom. There a soldier can be found, and after killing him, the player can freely go through a wall door to the next mission.

Trivia

 * The eletric fence is powered from an electricity box. The box can be jumped onto and provides good cover against the soldier.
 * The hoist carries an electricity box. Its purpose is unknown.
 * The soldier after the hoist walks near the tank and constantly shoots to it. Therefore, waiting a moment while seeing the soldier (else he would not shoot) results mostly in the tank explosion and the soldier's suicide.
 * Killing the last soldier is not obligatory to finish the mission. But the feel of killing all enemies is great, isn't it?

Mission 3
At the beginning of this mission, the player can firstly meet the second enemy - a bulb. Do not hesitate and kill it as soon as possible, because it shoots bombs that will kill you soon, when just standing still.

The player goes under two containers, under the second an another bulb is guarding. On the containers, totally 4 soldiers are walking, but you can use the hoist and get to the first container stack, where two water gun powerups can be found.

The next part contains some boxes, another bulb and another soldier on a scaffold. Notice two energy powerups above the street lamps, which can restore your health.

Behind a pillar with a soldier comes the last part. It consists of 4 soldiers, one bulb and many red tanks. After getting around the container on a scaffold, you come to a closed exit door, which can be easily opened by using the lever on the right side of the container. Above the last street lamp, an energy powerup can be found.

Trivia

 * When shooting the first tank on the hoist, the second one doesn't explode. That is probably caused by the small space between them.
 * Since tanks are not worth any points, you do not need to go under the last container at all. But the feel of destroying all objects is great, isn't it?

Mission 4
The mission starts immediately with 3 stacked barrels and a soldier behind them. The soldier shoots in the direction to the player - to the barrels, therefore the barrels explode few moments after mission start and the soldier commits suicide. The explosion can be dangerous to the player too, so stay away (the spawn position is enough). After that, the player can restore health by picking up an energy powerup and should pass the location of two containers with a soldier on each, while a water gun powerup being in the middle, hidden behind a box.

This level is divided into three floors, the first has been just cleared. The floors are connected using flying plattforms. The middle floor consist of a bulb, two soldiers and a flamethrower and energy powerups at the end. One more mezzanine floor can be found at the top of this floor, with just one soldier walking there.

The highest floor is similar - a soldier, a bulb, an energy powerup and once more a soldier on a container. At the end, a lever opening the exit door can be found. After pushing the lever, the player can freely continue to the next mission.

Trivia

 * The moving platforms on the right side can resemble a Paternoster elevator and represent the only occurence of this elevator type in the game.
 * In the most cases, standing under a hoist or a piston results in big damage deal and mostly instant death. In this case, not leaving the elevator results just in falling down onto the platform underneath.
 * The middle floor can be simply skipped, as it consist just few enemies and a flamethrower powerup.
 * In the middle of the middle floor, a hoist can be found. As it goes just up and down from the floor to the wall, it has no real purpose.
 * As the player suffers no fall damage, the down elevator direction can be freely skipped and the player can just jump to the door.

Mission 5
The player still continues his job at the Outer Cyborg Factory. Beside one container with a soldier, some platforms attached to the left wall can be found. On the first one, a flamethrower powerup is hidden behind a box, above that on the top one, a lever is available. This easily overlooked lever turns on the next hoist - without using it, you would be not able to continue.

After two containers with some box and barrel stuff and a soldier on each, attended with many street lamps, the first crane can be found. On this one, just a soldier on its lower platform is guarding and the hoist is situated to right side. Under the crane, a bulb is wandering.

With the crane hoist, the player can get onto two containers with a soldier. Afterwards, an electric fence location cames up, containing a water gun powerup and a soldier with a bulb guarding. You can use the scaffold to get safely down, but to jump over the electric fence, which is higher than the one in mission 2, you will need to use street lamps and a crane hoist.

Behind the fence is located the crane, with two soldiers in this case, one on the lower platform, while the second one being on the top. On the ground, another bulb is wandering and with a last energy powerup on a street lamp by the exit door, you can finish the mission.

Trivia

 * There are two cables going from the first crane to its lever. This can possibly help to find it.
 * The exit door is no longer closed and no lever is needed to open it. In fact, this game mechanism can not be found in any level further, although some later levels have kind-of door next to the exit.