The Lieutenant

So called Lieutenant is the main character of Midnight Strike and the only person the player can manipulate with.

His mission is to find an entrance to the evil Cyborg Factory, as said by the commander at the beginning of Mission 1.

Controls
As stated when starting the game, the controls are following: Additional Notes:
 * Left arrow to move left
 * Right arrow to move right
 * Up arrow to jump
 * Down arrow to crouch
 * Ctrl to shoot
 * 1-5 to change weapon to the corresponding one
 * W A S D controls are also working to move
 * Space is usable to shoot
 * Z/Y X can be used to toggle weapons
 * The player can perform double-jump. When in the air, press Up (W) again to jump further
 * The player suffers no fall damage, so you can jump as deep as you want

Weapons
The player can use 5 different weapons. Each of them has its own power and amount of bullets shot with each shot.

Player has all the weapons from the beginning, but they can be used only when loaded using powerups. Each weapon can have limited ammo. The only exception is the first gun, which reloads automatically over time, which results in having unlimited ammo.

You can toggle between guns using keys X and Y, or Z respectively, or you can select gun using numbers 1 to 5. The gun can not be selected when out of ammo.

Guns available:
 * Acid Gun is the first available gun. Its maximum capacity is 5 shots, but the ammo is reloaded automatically with reload speed about 3 ammo per second, which makes the reload almost instant. Its power is 1. It shots only one bullet per shot, and the shot direction varies every time from between 10° up and down, so it is almost useless for aiming.
 * Water Gun is first seen at the beginning of Mission 2 and the player will come across it over the whole game. The power remains 1, but each shot contains 3 bullets, one going straight, and the other two about 10° up and down. The shot is accurate, so the player is able to aim at this moment. Each powerup contains 30 ammo, while the maximum carriable ammo at one moment is 100.
 * Flamethrower can be firstly obtained in Mission 4. Even though it is located as upgrade from Water Gun, because of Flamethrower limited range is Water Gun more practical in most situations. Each flameshot is power 1 and as the Acid Gun, it is impossible to aim with Flamethrower. This results in spending lots of ammo when shooting. One powerup contains 50 ammo.
 * Missile Gun is the most powerful gun in the game. The first appearance is in Mission 6 when entering The Inner Factory. This gun shots two missiles in straight direction, with each missile having about 1.5 power.
 * Grenade Launcher is self-descriptive. Although it is the last gun in list, it can be obtained yet before the Missile Gun in Mission 5 and you won't find much use of it. Each powerup holds 5 grenades with the maximal capacity being 20. It might be used when killing robots, since it explodes as soon as enemy hit.

Power formula: 2 powers are needed to destroy a simple box.

Note that the gun names are fictional based on the look, there is no mention about the names in the game.